COLOSSEUM (2015)
Stereoscopic 3D video installation with Ambisonic Sound

Colosseum documents an abandoned gold-, silver- and copper mine located in the Mojave Desert. Whenever a signal is transmitted, a file exchanged, or electricity conducted, the raw matter needed for wires and devices like laptops or cell phones could origin from this mine, the Colosseum. It is an iconic image of a place where the necessary material is sourced. Out of business since 1993, it remains a mark in the vastness of the remote, barren landscape - a monument of the Anthropocene era, in which the human impact on nature has begun counting as a geological factor.
By combining 3D images and spatial sounds, the camera performs a spiraled descent to the bottom of the mine, a movement alluding to Sandro Botticelli's illustration „Mappa dell'Inferno“ (ca. 1480) depicting Dante and Vergil stepping down into Hell. Also the sound recalls this scenario from Dante Alighieri’s Divina Commedia: In the story the choir of voices heard by Dante and Vergil during their downwards journey is substituted by the humming and crackling recordings of electromagnetic fields stemming from the editing computer (and its hard drives, the wireless network adapter, etc.), devices that in turn are enabled by the raw material in question. The soundscape further extends to field recordings of in-situ noises around the mine as well as another acoustic layer, a single falling tone (the Shepard scale) that retraces the form of the spiraled pit.

Intro CGI by Max Baberg. Special thanks to the Center for Land Use Interpretation.
Colosseum: film still (Anaglyph 3D)

Colosseum: film still (Anaglyph 3D)

Colosseum: Installation view, Barrick Museum of Art, Las Vegas (2017). Photo credit: M. Whitmore, 2017.